02 · Terraria mod · In development
Otherworlds
Thirty-eight bosses from Hollow Knight, Hollow Knight: Silksong, Dead Cells, Cuphead and The Binding of Isaac come to Terraria with their signature moves. Each game arrives as its own pack of bosses, weapons and gear.
- Role
- Lead developer, with AI tools
- Status
- In development
- Platform
- Terraria (tModLoader), single player and multiplayer
- Built with
- C#; Claude Code, OpenAI Codex and AI image generation
What it is
The bosses fight with the moves they’re known for, and they’re spread across a whole playthrough, from the first days of a new world to beyond the Moon Lord. Their weapons and gear fit Terraria’s melee, ranged, magic and summoner classes.
Summon any boss when you’re ready, then collect its treasure bag, trophy, mask and relic. Play alone or with friends, in English or Simplified Chinese.
The five packs
Hollow Knight
Strike with the nail, heal with Soul, cast spells and choose your charms. Thirteen bosses: the False Knight, Hornet (as Protector and as Sentinel), the Mantis Lords, the Broken Vessel, the Soul Master and Soul Tyrant, the Dung Defender, the Watcher Knights, the Traitor Lord, the Nightmare King Grimm, the Pure Vessel and the Absolute Radiance.
Hollow Knight: Silksong
Silksong’s crests, tools and abilities. Seven bosses: the Bell Beast, Lace, Nyleth, Trobbio, the First Sinner, Grand Mother Silk and the Bell Eater.
Dead Cells
Dead Cells-style weapons and skills. Seven bosses: Mama Tick, Conjunctivius, the Concierge, the Time Keeper, the Giant, the Hand of the King and the Queen.
Cuphead
Finger-gun shots, a dash, and the parry of anything pink. Nine bosses: the Root Pack, Goopy Le Grande, Cagney Carnation, Baroness Von Bon Bon, Captain Brineybeard, Grim Matchstick, Sally Stageplay, King Dice and the Devil.
The Binding of Isaac
A trapdoor opens onto an otherworld of its own: a top-down basement in Isaac’s style, laid out fresh every run, with lit rooms, darkness between them and no gravity. Monstro and the Duke of Flies wait below, and beating them earns keepsakes you can use back up in Terraria.
Credits
Development led by Xinyue (Lily) Feng with AI tools: the code is written with Claude Code and OpenAI’s Codex, and the sprites are generated with AI image tools.
An unofficial fan project, to be released free; the games belong to Team Cherry, Motion Twin, StudioMDHR, Edmund McMillen and Re-Logic.